Sunday, August 7, 2011

Ngmoco and AT&T partner to bring Android users social gaming platform Mobage

Leena Rao is currently working as a writer for TechCrunch. She recently finished graduate school of the Medill School of journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007 she helped lead efforts for advocacy and community relationships Congressman Carloyn Maloney in New York. She graduated from Columbia University in 2003 where it was ... ? Read More

mobage

AT&T and mobile social gaming company ngmoco, which is owned by the Japanese gaming giant DeNA, has just announced a major agreement to bring social gaming platform Mobage clients for Android AT&T.

According to the release of Mobage will serve as a platform for users of Android AT&T to detect and play games, and connect and communicate with other players around the world. AT&T said that the agreement is the first of its kind between ngmoco and United States wireless carrier.

AT&T customers will be able to find Mobage application conveniently at the Android market, where they can easily access the full catalog of Mobage names, as well as contact with the entire community of mobile social gaming Mobage.

Tokyo-based Dena, making $ 1.3 billion a year, acquired the ngmoco for $ 400 million last year. Mobage launched worldwide last week, the platform is a stand-alone social network with focus on mobile games and includes its own virtual currency MobaCoin. Platform offers most of the games free of charge and monetizes through sale of virtual goods. As my colleague Serkan Toto wrote last week, the English first Mobage aims to Android users in the United States, Canada, Great Britain, Ireland, Australia and New Zealand. Ultimately, Ngmoco has plans to roll out Mobage for users of iOS.

AT&T has also worked with Zynga to provide custom games and content to the customer of the carrier.


ngmoco ("next generation mobile company") the creation and production of games for the iPhone. CEO Neil Young is a former Executive from Electronic Arts, where he led the development of ...

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